Hi! I’m Baoxiong, a research scientist at BIGAI. I received my Ph.D in the Department of Computer Science, University of California, Los Angeles. My research interests lie in the intersection of computer vision, artificial intelligence and cognitive science, with a special focus on spatial/temporal reasoning and its application to acting and planning in real world (scene/activity understanding, future prediction, grounded manipulation, etc.). Previously, I obtained my M.S. from UCLA in 2019 and B.S. from Peking University in 2018.
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News New I recently gave a summary of our work at BIGAI at ChinaGraph 2024. Checktout the slides ! New One paper on Multi-modal 3D Situated Reasoning is accepted by NeurIPS 2024. 2024/10 I will be attending ECCV 2024 this year, see you in Milan! 2024/07 I recently gave a talk on Embodied 3D Vision on ZhiDX . Checkout the slides ! 2024/07 SceneVerse is accepted by ECCV 2024. Stay tuned for full data and model release at this link ! 2024/07 Three papers on 3D-VL and Object-centric Learning is accepted by ECCV 2024. 2024/06 Our embodied generalist LEO is accepted by ICML 2024. Check out our code and data at this link . 2024/06 I'm co-organizing the MANGO workshop at CVPR 2024. See you in Seattle! 2024/06 SceneVerse data is released ! Find the download link and instructions at this link . 2024/06 Two papers on 3D motion and scene generation accepted by CVPR 2024 as Highlight . 2024/03 LEO code and data is released ! Find the download link and instruction at this link . 2024/02 Announcing SceneVerse for 3D-VL learning. Checkout our the project page . 2023/12 One paper on procedural understanding in videos is accepted by NeurIPS 2023. 2023/10 Two papers accepted by ICCV 2023, congrats to the authors! 2023/10 One paper on temporal and causal transition of objects is accepted by IROS 2023. 06/2023 One paper on diffusion models for 3D is accepted by CVPR 2023. 05/2023 One paper on unsupervised object-centric learning is accepted by ICLR 2023. MSR3D: Multi-modal Situated Reasoning in 3D Scenes Advances in Neural Information Processing Systems (NeurIPS) 2024 (* indicates equal contribution. # indicates corresponding author.)
SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding European Conference on Computer Vision (ECCV) 2024 OpenSUN3D @ ECCV 2024 (* indicates equal contribution)
SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fields European Conference on Computer Vision (ECCV) 2024 Wild3D @ ECCV 2024 (* indicates equal contribution.)
An Embodied Generalist Agent in 3D World International Conference on Machine Learning (ICML) 2024 GenAI4DM & AGI @ ICLR 2024 (* indicates equal contribution.)
PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI Conference on Computer Vision and Pattern Recognition (CVPR) 2024 (Highlight ) AI3DG @ CVPR 2024 (* indicates equal contribution.)
Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance Conference on Computer Vision and Pattern Recognition (CVPR) 2024 (Highlight ) HuMoGen @ CVPR 2024
ARNOLD: A Benchmark for Language-Grounded Task Learning with Continuous States in Realistic Scenes Ran Gong* ,
Jiangyong Huang* ,
Yizhou Zhao ,
Haoran Geng ,
Xiaofeng Gao ,
Qingyang Wu ,
Wensi Ai ,
Ziheng Zhou ,
Demetri Terzopoulos ,
Song-Chun Zhu ,
Baoxiong Jia# ,
Siyuan Huang# .
International Conference on Computer Vision (ICCV) 2023 LangRob @ CoRL 2022 (* indicates equal contribution. # indicates corresponding author.)
Diffusion-based Generation, Optimization, and Planning in 3D Scenes Conference on Computer Vision and Pattern Recognition (CVPR) 2023 (* indicates equal contribution.)
Improving Unsupervised Object-centric Learning with Query Optimization International Conference on Learning Represetnations (ICLR) 2023 (* indicates equal contribution.)